Scale Model Mode Update: Section, Scale, And Rotate
May 24, 2017
By Leah Kovach
Here at IrisVR, we’re regularly prototyping the in-VR user experience as we design our software. In order to create useful and intuitive virtual tools, we often think about the end-to-end process of how a spatial concept develops into a completed building project. This includes the process of making physical scale models, which are effective at communicating complex space but are time consuming to keep up with iterative design changes.
In our latest update to Prospect, we reimagined our virtual equivalent of the physical model - Scale Model Mode - and enhanced its capabilities.
What is Scale Model Mode?
Scale Model Mode lets you view a virtual rendering of your model in the same way that you would view a traditional, physical model.
You can lift and move the scale model around space...
...zoom in on your model...
Additionally, as part of our latest release, you can now section your model! This allows you to view your model from new perspectives and teleport directly into interior spaces (especially useful for large, multi-story projects).
You can section the model vertically...
...or however you’d like!
It’s our goal to create tools that are easy to use, fit into your existing workflow, and make it easy for you to iterate upon your ideas. Want to learn more? Read our release notes for full details on our latest update.
- [Viewer] Model can now be sectioned while in Scale Model Mode.
- [Viewer] Added controller labels (tooltips) for Scale Model Mode controls.
- [Integrations] Added support for Rhino worksessions.
- [Viewer] Improved teleportation and rotation for room-scale operation.
- [Integrations] Fixed issue where Rhino blocks were not assigned to the parent layers when belonging to a child layer.
- [Integrations] Fixed issue where Viewpoints coming from Rhino files were not aligned with the originating Named Views.
- [Integrations] Improved material processing for Rhino files.
- [Integrations] Fix a crash that could occur when processing OBJ files.
There's more information available on the IrisVR website.